Saturday, July 17, 2010

Star Wolves 3: Civil War (PC Import)

Star Wolves 3: Civil War (PC Import) Review


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Star Wolves 3: Civil War (PC Import) Feature

  • Huge world: 110 highly detailed star systems in different parts of the Galaxy.
  • Non-linear story: several endings and additional quests create a complete game universe.
  • New characters and skills: form up a team of your dream; teach your companions new skills.
  • New participant in the intergalactic conflict: the Space Fleet of a New Empire
  • A number of new base ships and fighters with unique specifications and original weapon types
Large-scale battles have become a vestige of the past, depleting resources of conflicting parties. Settled space, where welfare and order had reigned, has become a cemetery for dead ships which is flooded with pirates and adventurists. Complete impunity, black market flourishing where gun and tech trade is on the move, arbitrariness and anarchy the Galaxy has become a real dangerous place. Events in the Universe and its habitant?s destiny are completely up to player's choice and tactical decisions. Star Wolves 3: Civil War is a sequel to the popular real time strategy with RPG elements. Original large-scale scenario, closely tied with the first part of intergalactic epic helps the player influence the ongoing events and foreordain one of many endings. Free roam, free mission selection, free team forming the world of Star Wolves waits for its heroes.


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Jul 18, 2010 20:16:17

Friday, July 16, 2010

Best Sellers Series: Homeworld Game of the Year

Best Sellers Series: Homeworld Game of the Year Review


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"Homeworld" is, hands-down, my favorite computer game ever. I like many others -- from the original "Zork" to "The Bard's Tale" to "Thief: The Dark Project" -- but "Homeworld" is the one that takes the cake. I've spent far too many hours playing it, many more listening to its wonderful music, and possibly even more researching its world and writing a story based on one of its featured characters, which is something I've never been inspired to do before or since.

The story of "Homeworld" is compelling from the beginning. A race of beings living on the harsh desert world of Kharak discover an ancient spacecraft beneath the shifting sands. In its ruined frame, they find an intact map leading deep into the galaxy, to a world called Hiigara. They discover that Hiigara is their ancient homeworld, and the entire population comes together to build a spacecraft that will take them there, based on the technology of the buried spacecraft.

As gameplay begins, you test the hyperspace drives of your ship, and you control the building, management, and movements of a ever-growing fleet of vessels, starting from smaller scout craft and resource-gathering vessels, working your way up to larger ships. Your fleet makes its way across the galaxy slowly, toward its goal, meeting four alien races -- some are hostile, while others will help. Your job, as Fleet Command, is to survive and thrive in the dangerous deep reaches of space. The challenges with which you will be presented are dramatic and ever-changing.

The story of the game is perhaps is finest aspect. Despite the fact that the game is essentially "on rails," meaning that it flows in one direction only, with no real branching of consequences other than "win or lose," it never really feels that way. The events follow from one point to the next with many surprises and unexpected turns along the way. Starting with a sudden ambush early on, the game truly keeps you on your toes at every step, often changing direction in the middle of a mission.

The music deserves special attention, because it really helps give the game its feel. The music for the general space exploration segments is hauntingly beautiful, giving impressions of distance and silence. For the battle sequences, the music is an effective counterpoint, providing a steady undertone to the deadly ballet taking place. The use of a vocal version of Samuel Barber's "Adagio for Strings" underscores the moment of the game's greatest tragedy, and its most moving moment. And the final song, performed by the rock band Yes specifically for the game, is the perfect way to conclude the game.

The graphics in "Homeworld" seem a bit outdated by today's standards, but they remain beautiful and perfect for the tone that the game sets throughout. Nice 360-degree three-dimensional renderings of ships, gorgeous backdrops of nebulae and space vistas, stunningly-rendered action sequences in the form of the battle scenes. I can still look admiringly at the graphics today. The game is an extremely cinematic experience, because of the quality of the graphics and a smart gameplay model.

The gameplay itself is so much fun. Controls are fairly intuitive and easy to learn, including the "camera" controls, which make the game so cinematic. The game is essentially a real-time strategy combat game, set in a fully three-dimensional environment. The single-player game is heavily-driven by the solid story, but it never lets the story aspect get in the way of the enjoyment of the gameplay itself. Whether fighting your way through an asteroid field or preparing to take on a 150-ship fleet or mining the last few resources from a system (there's a lot of that), there's always something to do. Of course, the drive to find out what happens next is always strong as well. The single-player game is also extremely re-playable, thanks to many different styles of gameplay you can choose. I myself have played it at least six times, all the way through the story, and I still haven't exhausted the possibilities.

Multiplayer gameplay is equally fun, with all sorts of different tactics and styles of gameplay possible. "Grunt-rushing," or making an early rush at your opponent with an overwhelming number of weak ships, is certainly possible, but it's not as effective as it is in most RTS games. The wide variety of options open to all players make each and every multiplayer match in "Homeworld" new and interesting.

There's really nothing bad I can say about "Homeworld." From its visuals to its sound, from its story to its endlessly-entertaining gameplay, it's a game that I can relish playing over and over, even as I look forward to playing its sequel, "Homeworld 2." It's the sort of game that can take on mythic proportions and influence many games that come after it, and so it has. "Homeworld" is, perhaps, as close to a perfect game as one is ever likely to see. It has my highest recommendation.

Best Sellers Series: Homeworld Game of the Year Feature

  • One of the most original strategy games out there today is the Homeworld series, and now you can enjoy the full unique experience in one special edition
  • The story begins on the planet Kharak, where a group of scientists discover that they are aliens on thier own world
  • They begin searching for answers to the most amazing questions ever asked - where did they come from, why were they here, and how do they get home?
  • They felt the answer lied out in the unexplored wastes, the vast deserts no one had ever crossed
  • And when they attempted to cross them, in search of thier answers, they changed the history of their world.
Special edition of one of the most popular strategy games around! / For Windows The storyline is told in a poetic and cinematic style You are in charge of the Kharakid Mothership and its crew of 500,000 You're moving slowly and not well-defended, so every move you make is crucial Uncover the truth of your people's origins in this star-spanning adventure


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Interesting concept, painfully boring - Tony V - San Francisco
I could say that this game hasn't aged well, but that doesn't make up for the immense sense of, well emptiness, that seems to pervade every aspect. From the total silence of space, to the wide black expanses, vague mission objectives and snail-paced story, I never really felt pulled in and engaged. The full 3D real time strategy, while a cool idea, is difficult to manage and the graphics end up just looking like a bunch of colored polygons flying around in random directions.
You really have to WANT to like this game to be able to get into it. The fact that it was well-received by the gaming press when it came out, I'll chalk up to over-enthusiasm at the sight of something new.

Fun tactical, space-based game with great graphics - T. S. Haque - Yardley, PA
I was very impressed with Homeworld when I first played the single-player version, and even more impressed when I ventured online and battled my fellow Earthings. I was looking for a command-level game where I didn't have to micromanage the movement of units, and this fit the bill! Units can be grouped, given attack orders, and sent on their way, and you can sit back and watch the 3-D action! Or, more likely, shift to a different part of the battle which suddenly is going not at all like you planned! Even the "soundtrack" for the game is compelling, and sets the right mood of mystery, tension, and suspense for many of the single-player missions.

I played this all the way through the single-player missions (in about a week, losing considerable sleep because I couldn't set the game aside), then went on to the sequels. Eventually I made my way online and after getting smeared a few times I managed to get the hang of resourcing and coordinating with other live "admirals." Only the high demands of family life forced me to set the game aside... for now!

In summary, a great game with 3-D possibilities, a variety of forces with differing and unique capabilities, tough single-player missions that can draw you in and keep you playing, and multi-player capabilities that were quite enjoyable while the community existed. Homeworld 2 is great as well, and I hold out hope for a Homeworld 3 (Nexus didn't quite cut it in my opinion)!


Jul 17, 2010 18:06:21

Thursday, July 15, 2010

Homeworld 2 PC

Homeworld 2 PC Review


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Homeworld 2 PC Feature

  • With True Enhanced Performance.
  • Latest Technical Development.
This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock.


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Jul 16, 2010 16:55:25

Wednesday, July 14, 2010

O.R.B.

O.R.B. Review


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THiS GAME IS FREAKIN' AWsOME!!!!! WOOT!!!

This game is like homeworld x 3123. It is more realistic, for example, to get RU's (resource units) this is what happens:

Homeworld: You build a ship called "Harvester" and it shoots a beam at asteroids.

ORB: You create a resource base and a recon ship. You scan an asteroid with the recon ship for any useful metals, etc. You then send in the resource base to create a refinery on the asteroid, and you send freighters in and out to collect it.

it sounds more complicated in ORB, but its not. just a few clicks really. One problem... nobody is online :( i cant find any1 to fight online so if u buy this for ONLY the multiplayer dont get it, but what kind of NOOB does that?

BUY THIS IT IS AWSOME AS I SAID BEFORE!!!

O.R.B. Feature

  • In this stunning 3D real-time strategy game, you must pick one of two races who survived the aftermath of a brutal intergalactic war. They are now empires in their own right, and battle for control of the known universe.
  • Your goal is the creation, defense and conquest of the various O.R.B.'s (Offworld Resource Base) dotting the solar system -- from here you'll advance on the enemy
  • Experience incredibly realistic interplanetary physics with moons, orbits, asteroid belts, debris fields and more
  • Develop complete strategic campaigns with everything -- unique units, massive spacecraft, and cinematic space battles between worlds
  • Interact with massive space objects and use the extensive ordering system
O.R.B. is a 3-D, real-time strategy game that pits the forces of two planets against each other in an epic struggle for control of the vast asteroid belt that circles their planets. Within the concentric rings of the belt are the precious resources that both planets desperately need to thrive. Millennia ago, an empire spanning the galaxy collapsed after a long and brutal war. In the Aldus system, two orphaned races slowly evolved on two separate planets. Both races believed that they were unique and alone in the universe. They were soon to find out that they were wrong.

Enter the fray as one of two fully developed races with unique campaigns and strategies. Immerse yourself in O.R.B.'s environment--a living solar system with planets and a vast asteroid field where danger and opportunity lurk. Shape the world and the fate of your race by building secret bases inside them. Engage in epic fleet combat with a wide variety of vessels and specialized units, including orbital shock troops, mine layers, fighters, jamming units, probes, and massive capital ships. Enjoy a unique downloadable campaign editor and tools, complete with the ability to script your own cutscenes. Launch explosive battles with up to eight players in cooperative and head-to-head multiplayer mode. O.R.B. takes you an ancient grudge match between two competing alien empires -- you must lead one of them to victory! The deep-space action gets even hotter in explosive eight-player multiplayer battles Engage the enemy in epic fleet combat for control of the O.R.B.'s!


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this game is really bad - Gvaz The First - USA
I didn't like anything about this game, and I got it for cheap.

Well okay the graphics were nice, but even for a 4x game it was pretty lacking. Mostly the issue I had was that you'd constantly be swarmed with enemies very fast and easily, with almost nothing you can do to prevent this. Maybe it was a bug? Not sure, but it was extremely frustrating since I don't usually have this issue with 4x games.

not worth it - F. Subealdea -
difficult controls, bad camera movement, and mediocre graphics are just some of the things that plagued this game. among other things were horrible AI, lack of originality, and its very...very... unintuitive. I probably wont play it again.


Jul 15, 2010 02:52:06

Tuesday, July 13, 2010

Homeworld Cataclysm (Jewel Case)

Homeworld Cataclysm (Jewel Case) Review


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Homeworld Cataclysm (Jewel Case) Feature

  • A new episode in the Homeworld saga
  • Requires new strategy for a completely different story
  • Includes an armada of new ships. 8 Player online play
  • 3-D graphics immerse you in 360 degrees of infinite space
  • Windows 95/98/ME (Works with XP Tested)
Homeworld Cataclysm takes over where the original Homeworld left off. Fifteen years after finding their homeworld, the Hiigaran's face an unfathomable horror. Now it is up to you to take command of the Kuun-Lan, a Somtaaw mining vessel forced into battle. Harvest resources, research technologies, build ships, and strategize your way through space.


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Jul 14, 2010 01:18:08

Sunday, July 11, 2010

Sins of a Solar Empire

Sins of a Solar Empire Review


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This is a deep, engrossing real-time strategy war game with empire expansion akin to classics of the 4X strategy genre, such as Civilization or Master of Orion. It is truly a perfect blend of the best elements from real-time and turn-based strategy. The game maintains the fierce, cutthroat combat seen in the best of today's RTS titles, while simultaneously housing incredibly in-depth military and civilian expansion, infrastructure and research. The battlefields are vast and expansive with galaxies ranging from as few as twelve planets to as many as a thousand. With three races to choose from, over fifteen different ships per race and dozens upon dozens of technology upgrades unique to each race, it will be a long time before you run out of new things to discover. Take the game online and duke it out against up to nine other human players in a galactic expansion space race for the ages!

Sins of a Solar Empire Feature

  • Take command of 1 of 3 space-faring races as you work to establish domination of the galaxy
  • Use diplomacy, economic skill, cultural influence, and sheer military might to establish order
  • Explore and conquer neighboring planets and distant solar systems in a massively scaled, fully 3D galaxy
  • Transition between the roles of emperor and fleet commander; customize and improve powerful units
  • Extensive diplomatic and economic strategies can exercise a variety of options
Ten millennia have passed since you and the few survivors of the once mighty Vasari Empire fled from an unknown threat that all but exterminated your kind. You now find yourself at the fringe of the galaxy in a sector occupied by a pathetically primitive species - one obsessed with trade and lacking any central organization or military technology. Calling themselves the Trader Emergency Coalition, they would have been ideal slaves in the glorious days of the past, but time is of the essence. Use your mastery of phase-space manipulation, gravity and nanotechnology to quickly eliminate any local resistance and acquire the necessary resources to fuel the next segment of your continuing exodus.

Features:

  • Take command of 1 of 3 space-faring races as you work to establish domination of the galaxy.
  • Use diplomacy, economic skill, cultural influence, and sheer military might to establish order.
  • Explore and conquer neighboring planets and distant solar systems in a massively scaled, fully 3D galaxy.
  • Transition between the roles of emperor and fleet commander; customize and improve powerful units.
  • Extensive diplomatic and economic strategies can exercise a variety of options.
Command vast fleets of ships and a growing empire in Sins of a Solar Empire, the latest game from publisher Stardock Entertainment. Sins of a Solar Empire combines the depth of 4X gameplay with the action of real-time strategy to create an epic and immersive experience for players. Players will colonize worlds, develop extensive trade networks, conduct research and diplomacy, and build fleets as they fight to control an immense galaxy using one of three distinct races.


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Customer Reviews

Sins of A Solar Empire - Mini Dumps - S. Paczer -
This is a good space game to play if it's just you and the computer. If you want to LAN with other people it has alot of "Mini Dump" issues. There are no fixes for the "Mini Dumps", and the company doesn't really want to fix it! A "Mini Dump" is a game crash! The game stops and shuts down...

Stardock will make you buy a new copy to get any upgrades - Edward B. Goehring - West Coast USA
Unless you want to play this games without any of the official upgrades, don't bother buying a used copy. Stardock will make you buy a new copy to get any upgrades -- and they'll be pretty arrogant about it too, in my experience :(


Jul 12, 2010 15:53:05

Saturday, July 10, 2010

Sins of a Solar Empire: Trinity MBX

Sins of a Solar Empire: Trinity MBX Review


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This is an EXCELLENT game that takes the galaxy civilization games a clear step further. Open-ended like a new science-fiction world and played as a seat-of-your-pants RTS game, this is a very intelligent hybrid that I greatly enjoyed.

In effect, SINS is a successful blend of the wonderful Galactic Civilizations and Homeworld series, with a sprinkling of Total War for good measure. This is NOT a turn-based civilization game, so expect a much faster pace. What this means is that while it maintains the characteristics of classic turn-based civilization games (exploration, expansion, exploitation and extermination), by relieving from the micromanagement tedium, it allows for an intense RealTime Strategy experience. Now, this probably may not appeal to turn-based purists, but I would advise an open mind: this is a good game.

This concept-blending is new, so expect a slow learning curve - it took me a number of ...false-starts to get the hang of it: after all, it plays like an RTS and (although simplified) it still has enough of turn-based features that need to be taken care of. The interface is simplified and informative at the same time, with info trees sliding out only when needed.

There are three different factions to choose from (financiers, technologists and psitecs) - yet, their differences focus mainly on research tree-branching and ship designs. What I did not like was that the ships of all three factions are effectively the same and their differences are only skin-deep. What I would have liked to find (and was disappointed to the point of withholding the 5th star for fun) was ship design and building! Remember how much fun was to design our own spaceships (from freighters to battleships) in GALACTIC CIVILIZATIONS II? Well, no such luck here. Let's hope they keep it in mind when the next patch gets prepared (up to the latest patch, 1.191, one can customize maps and starbases but not starships yet).

Quick and constant exploration is not only encouraged by a necessity if one wants to survive - let alone win. Spaceships built within a solar system cannot travel beyond it, unless using "wormhole"-like singularities. This adds to realism but can stretch your finances to their breaking point - since only locally built ships can be used. Moreover, it makes really hard to locate the strategic points to either built defenses or focus an attack. The AI will constantly be bypassing your planning like the Maginot line - and leave you with such a French feeling...

The graphics (of all of backgrounds, planets and units) are very nicely done. I really liked the multiple afterburners tracing through space as a spaceship squadron was dopplering past my screen...And less-than-cutting-edge PC owners rejoice: even 4-5 years old systems can handle this game like a breeze!
What I truly appreciated was the realistic scale of things. Galaxies are much larger than star systems, which in turn are much larger than planets, which in turn are much larger than space stations...than spaceships and so on. How is this achieved? Excellent zooming!
Supreme Commander was the first game to introduce strategic zoom; however, SINS implements it much better and shows how it should had been done: from a galaxy to a single planet and to a single spaceship, zooming in or out firmly maintains the effectiveness of battle controls by grouping and simplifying the info-tiles as one zooms out. In SupCom, we had to chose between either discerning the units or moving ...info-tiles around the battlefield - not a bad first attempt, mind you. In SINS, one almost never looses perspective: ongoing battles, critical hotspots, or colony revolts are all easily identifiable in real-time.

On another note, SINS OF A SOLAR EMPIRE is a STARDOCK release which, yes, means their specialized installation utility (IMPULSE). Nevertheless, this game hides no DRM or other intrusive security idiocy. Since trust and respect between a game publisher and its customers is a two-way street (and STARDOCK was willing to prove its friendship first), SINS deserves our support.

For a price much lower than that of the original game one now gets both mini-expansions (DIPLOMACY and ENTRENCHMENT) as well. ENTRENCHMENT improves the graphics and introduces a number of new bases and weapons upgrades. DIPLOMACY adds more weight to diplomatic options and actions (braking a peace treaty now will cost you dearly!), even making a diplomatic victory possible.
So, if you already own SINS you can always get the expansions through IMPULSE for less. In any other case, this is a bargain.

HIGHLY RECOMMENDED! Take control of one of three space-faring races as you work to establish your dominance of the galaxy in Sins of a Solar Empire. Through a combination of diplomacy, economic savvy, the spread of culture and of course sheer brute force and victory on the battlefield you will establish order


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Sins of a Solar Empire - Dark Paladin - CA, USA
This is an excellent game. I am a fan of RTS games, and this is one of the best out there. All three factions play well and are balanced; each have their own strengths and weaknesses. The scale of the game is huge, and the UI does a good job of making it accessible, so that you do not get overwhelmed. The online community, while small, are polite and professional. There is none of the twelve year old mentality there, they all offered tips on how I could improve my skill, and were very welcoming to a newb. The game also get patched fairly regularly, so that it continues to be balanced long after the release. Over all, I highly recommend this game to RTS fans everywhere.



Jul 11, 2010 10:50:05

Friday, July 9, 2010

SIERRA Homeworld 2 ( Windows )

SIERRA Homeworld 2 ( Windows ) Review


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If you liked the original Homeworld you'll like 2. For a sequel the project team did a pretty good job at staying true to what made the original game so successful while adding advancements in technology and task-mastering. For me HW 2 is a little more difficult than I remember Homeworld being but I attribute that to a lack of playing time (yes, work is a 4 letter word) and an advancing case of alzheimers (old timers) disease. I think the graphics are above average but certainly don't stress the nVidea 6800 series cards. Of course I haven't gotten very far into the game yet and that could change if they start throwing a ton of adversaries at me but I'm feeling pretty confident. In many ways I think it's safe to say that I'm most pleased, not so much by what is new but, by what worked the 1st time & how 2 feels the same. For someonw who normally likes shooters I really enjoy Homeworld (2) maybe cause it isn't.

SIERRA Homeworld 2 ( Windows ) Feature

  • Command the Mothership on a new journey, as its passengers travel to meet a new foe and learn more secrets about their exile
Homeworld 2 is your chance to lead the Hiigarans in the epic struggles they face to ensure their survival! Amazing new multiplayer modes for six-person multiplayer through a LAN or Internet connection


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Epic game - James S Grillo - West Winfield, NY, USA
I have had this game for over 7 years and this game never stops getting fun. Theres a TON of mods such as Point Defense Systems, TFS, HomeworldFX, Starwars Warlords, and more that makes this game so much fun and the fact that there are still people out there that still play this game. graphics are beautiful, the battles are realistic and that its easy to control the battlefield with hundreds of ships. I recommend buying this game if you love Space RTS.



Jul 10, 2010 10:10:07

Thursday, July 8, 2010

Sierra HOMEWORLD2 Homeworld 2 [retail Box] [windows 98/me/2000/xp]

Sierra HOMEWORLD2 Homeworld 2 [retail Box] [windows 98/me/2000/xp] Review


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You could call this game many things, and say many things about it as well. You could possibly call it dull, confusing, far too complicated. You could criticize the game for its only 95% faithful performance when run on vista+outdated graphics card. You could say that the levels are too challenging, and the system in which the difficulty of the mission is relative to how many ships you produced in the previous level, and you could say that is just far too complicated for the casual gamer.

However, the almost heart breakingly beautiful storyline, plus the emotional attachment you get to the Lemon-wedge shaped mother ship keep you focused and interested for hours on end. The tutorials are more than helpful, and there is an army of PC gamers who blog day in-day out on strategy and control tips for this game, making confusion an easily (and probably common) solved problem. Despite the concept of Combat in 3D space, hot keys and group control make navigating almost never a problem, as the levels rarely consist of just plain navigating through space. Made in 2003, the game was revolutionary in its graphics for the time. The 3D Modeling is really crisp and the maps in the game aren't ever in just "Deep Space". Planets, Asteroid fields, those glowing sparkly thingies, nebula clouds, and suns make the environment rich in detail. The ship-production to enemy ship/skill level ratio actually is very simple, the less ships you have at the end of the level, the less enemies there will be at the beginning of the next level, and therefore it is easy to control the difficulty of your game. The less ships you make, the easier it will be. Yes, like other real-time strategy games, it involves complex strategies and logistics, varying every mission, wheather it be fighter rushes or boarding parties to capture other ships, each mission is unique and fun in its own way.

Lets Talk Graphics.

For its time, the graphics were outstanding. It may seem a bit rough for the casual console gamer, but keep in mind PC games vary and my HP has 64 MB of video memory and a 2.2 GHz processor runs the game decently. The only problem I had was the panning gets a little bit lagged when playing 6player skirmish mode, in which the data of hundreds of ships becomes a burden for my computer. Nonetheless, it runs great for the most part. The ships are really cool looking as well. The Sleek designs of the ships are the works of our Humanoid fictional cousins-The higarans, who have designed their ships in very human like designs. No Zerg-Esque tentacles or massive blobs of flesh to battle. The first time you see your ships engage the enemy, there is a breath taking wow factor that will keep you interested for hours. The ability to focus on any unit allows you to view the battle from many different views making the engagements of your ships so fast paced and intense, you just might forget your the one commanding them! (Happened to me the first time, lost the first mission because of it :)) Plus, the ability to zoom in on the ships lets you view Sierra and Relics fine modeling work, giving each unit type a unique look. Visually: Phenominal

Gameplay.

Gameplay would seem very complicated navigating in a fully 3 dimensional world, but the maps in the missions are more oval or egg shaped rather than a sphere of moveable space. Therefore, While altitude changes are a vital factor in your strategy, in the overall gameplay, altitude isn't that big of a factor. And navigation is simple. to move your unit across space right click on the area you have focused, and a convenient little disk that overlaps objects appears so you can tell where your going, and to go up or down, hold left click, forward to move up, backward to move down. The game also features smart grouping, rather than just assigning groups of units who will attack one target than stand idle until destroyed. No, by grouping units, you must drag over a group of enemy units, and your ships will automatically attack the type of unit they were designed to. Say you grouped two squadrons of bombers and two squadrons of interceptors (space fighters) and ordered them to attack a frigate and a group of fighters, the bombers would automatically attack the frigate while the fighters attacked the enemy interceptors. While some of you may enjoy the tedious clicking, the intensity of the space battles will make you wish you could simply sit back and watch, making the smart group control a really nice feature.

Difficulty.

While I explained the system of difficulty earlier, I must clarify I think. Aside from level one, you start each level with the ships you had in service at the end of the previous level. By in service, I am implying that you can retire ships and put them out of action on your own. The one cheap thing about the game is that you get a new supply of resources at the beginning of each mission. This is a bit cheap, because the amount of ships you have changes how many ships (and their skill) the enemy have, so by simply retiring your ships at the end of each mission, you can start the next one with a large amount of resources to build up a massive fleet against a few enemy ships, which can make the game easier for beginning players. If you choose not to do this, be prepared. Alot of people complain that the game is too challenging. Really guys? How about grow some brains and think about it? Yes of course the game is challenging, and will challenge your thought and your strategic skills. However, the units have very clearly defined roles, which make tactics a little more straight forward, but not necessarily easier, just a little less confusing. It isn't like star-craft, in which each unit might be good at something but doesn't have a clear cut role. In home world, each ship and unit has a specific role.

Level of Fun

this game will make you laugh, cry, slam your fists in frustration and shout for joy, it will make you jump out of your chair and dance like a mad man, but the satisfaction of winning a battle is so huge, you'll just have to get the game and experience it on your own ;)

Sierra HOMEWORLD2 Homeworld 2 [retail Box] [windows 98/me/2000/xp] Feature

  • Command the Mothership on a new journey, as its passengers travel to meet a new foe and learn more secrets about their exile
  • Innovative new 3D engine and stunning special effects as you command the armada around including giant asteroids, massive derelicts, gas clouds, and nebulae light years across
  • Avoid the dangers of space and maneuver into combat formations as you come under attack
  • Use the abilities of new ships like the flak corvette and the marine frigate for new tactical choices
  • **Vibrant Modding comunity with mods like Star Wars and Battlestar Galactica (These do require some online searching and extra effort to get working)
Homeworld 2 Continues The Epic Struggle Of The Hiigarans And Their Leader Karan Sjet. Many Thought Their Hardships Would End When They Returned To Hiigara Yet Fate Has Not Been So Kind To The Exiles.now The Hiigarans Face A New And Bitter Enemy A Renegade Clan From The Eastern Fringes Of The Galaxy Who Wield The Power Of The Ancients. homeworld 2 Chronicles The Valiant Journey Of The Mothership And Its Crew Into The Oldest Regions Of The Galaxy To Confront Their New Foe And Discover The Truth Behind Their Exile. you Will Face New Challenges And Threats To Your System Home Planet And Fleet. a Carefully Crafted Sequel That Stays True To The Epic Spirit Of The Original Homeworld 2 Delivers An Immersive And Satisfying Experience To New Players And Loyal Fans Alike. totally New 3d Enginean Innovative 3d Engine Generates Cinematic-quality Graphics Stunning Special Effects And Beautifully Rendered Ships. the Sublime Vistas And Otherworldly Splendor Of Homeworld 2 Are In The Award-winning Tradition Of The Original. in-game Cinematics Flow Seamlessly In And Out Of Gameplay As Players Command Their Armada Around Eerily Beautiful Phenomena Of Deep Space Including Giant Asteroids Massive Derelicts Gas Clouds And Nebulae Light Years Across. streamlined Interfacecontrol The Whole Game With A Few Mouse Clicks. A Streamlined Interface Lets Players Take Total Control Of Their Ships And Explore The Universe. and All-new Camera Panning Makes Maneuvering Fleets In The Thick Of Battle Easier Than Ever. zoom In To See Objects In Intricate Detail Zoom Out To Get A Panoramic View Or Rotate Your View Of Deep Space A Full 360 Degrees. a Stunning Deep-space Environment in The Dynamic 3d Universe Of Homeworld 2 The Awe-inspiring Phenomena Of Deep Space. giant Asteroids Huge Derelicts Murky Gas Clouds And Vast Nebulae Pulse With The Energy That Permeates The Cosmos. these Fully Interactive Phenomena Some Strategically Helpful And Others Fraught With Danger Add Another Dimension To Gameplay. ...


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Customer Reviews

homeworld 2 rocks - N. Mitchell - Marysville, CA
this game was great ive played alot of rts games and this is by far the best space based rts since starcraft, tons of units and plenty of customization make this game great for the player who has alot of time on his hands enjoy!

homeworld2... cwet - Damon Hewitt - socorro, NM
this happens to be the first pc game i ever got and i liked ever since the day i played the demo. unfortunately
i broke the cd and had to get another one boy am i glad that i did. the game is exactly how i remember it awesome the graphics are great and i just went to online multilayer and people stay play online not bad for a game trademarked in 2003. the story line is great as a higirian you lead an solar navy though battle against mainly the vagyr and other races that are trying to take your home planet from and obtain 1 of the 3 hyperspace cores from you to get to the old ship sajuuk which old but very powerful. i dont want to tell to much of the story so ill stop here. get the game you wont be disappointed if you like real time strategy games


Jul 09, 2010 04:15:09

Wednesday, July 7, 2010

Dark Horizon

Dark Horizon Review


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This game has one of the strangest scrips, After only a few minutes of play you find that even tho they are speaking english. You don't know what they are saying. Think of it as everything in the universe being named diffrent. So an Apple would be a Grand orb. A chair would be a seth (made up word like they did) So as you go you just destory ships.

Ship customization is pretty good
Understanding what a part does is harder
Id say if your board, this is a good game. If your not the pages of text you have to read to make even a smallest bit of sence here is not worth it.

Have fun flying

Dark Horizon Feature

  • Allows full customization of your spaceship on a detailed level.
  • Gather resources and disassemble unused parts of your ship and use them to create weapons and improve your ship to create the ultimate space vessel
  • Fight in team with other pilots trough fierce battles, give orders and use tactics to take out your enemies
  • Choose between two different modes that will change your fighter’s performance according to your own demands: ‘shadow’ mode to stealth through enemy lines and ‘corter‘ mode that will level up the power of your weapons.
  • 22 missions and extensive customization opportunities
Disaster has taken its harsh grip and the universe is slowly dying. Systems cease to exist and there seems to be no way of stopping the threat. But a rumour is slowly spreading through the galaxy of a weapon against this menace. The space action game Dark Horizon takes place in a breathtaking atmospheric universe with an epic storyline about the fight for survival.


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Customer Reviews

cool game, makes you loose track of time - Gunther Brahm - Dortmund Germany
I love this game so much I loose track of time. I played all through the night and never realized it.
It is just a fun, action packed game, with cool affects.

A Solid Space Game - Steven Woodcock - Colorado Springs, CO United States
A solid game, it definitely is more for the collector or aficionado of the genre than the casual gamer.

While similar to Freelancer in many respects the game universe isn't as diverse and the storyline isn't as adaptive. I enjoyed it because of the game controls and the unique subject matter (games like this are harder to find than they should be!), so as long as you know that going in you'll probably enjoy it too.

Yes, it does support joysticks for those who are sticklers for such things!

Recommended with caveats--this is a lighter, shallower game than Freelancer or Privateer, so know what you're getting.


Jul 08, 2010 02:42:09

Tuesday, July 6, 2010

Homeworld 2 (Mac)

Homeworld 2 (Mac) Review


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I really liked this game! The music is wonderful, and the game controls are easier to use than expected.
Problems: Sometimes spaceships bump on one another in an unrealistic fashion, as if they were infantry soldiers in other strategy games. AI could be improved, but it is good enough.
What I did not like so much was the fact that the included campaign is relatively short (only 15 missions), and the story, which is really promising at the beginning, turns out to be disappointing and not completely developed.

Homeworld 2 (Mac) Feature

  • Sequel to the groundbreaking 3-D real-time space strategy game Homeworld
  • Enhanced visuals, richer tactics and strategic gameplay
  • Fight amongst nebulas, dust clouds, drifting space hulks, asteroids, and debris
  • Build your fleet and engage in 3-D space combat
  • Online and LAN multiplayer option for up to 6 players. Support only for Power PC Macintosh, 800 MHz G4 or better.
Homeworld 2 is your chance to lead the Hiigarans in the epic struggles they face to ensure their survival! Amazing new multiplayer modes for six-person multiplayer through a LAN or Internet connection


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Customer Reviews

Great way to kill a few days! - S. S. Nelson -
Homeworld 2 is a brilliant continuation of the Homeworld series. I loved them all the first time through and have been through them all many times since. The game play is very intuitive and accurate which allows for a smooth and enjoyable gaming experience.

My only complaint with this purchase was that I only discovered it was only Power PC Mac compatible. It doesn't work on Intel powered Macs. So, not a fault of the game, more my own lack of researching an item before buying.

Beware - Gregory A. Anderson - Cincinnati, Ohio
This is an old game and will not work with the newer Mac Pro computers. Because it is an old game the manufacturer said they will not be updating it.


Jul 07, 2010 02:11:13

Monday, July 5, 2010

Descent: Freespace: The Great War

Descent: Freespace: The Great War Review


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I love the genre and the style of the game, but I think it may be showing some cracks around the edges. I think the technology has caught up with this version of the game, and it is just a bit buggy in the world of XP and Vista.
Still, the game is beautiful, and I am enjoying it, I just think that Freespace 2 might be a bit more on the software curve that is in line with the machines of today.
If you have 98 or XP, this game is still a winner. If you have Vista, then you may want to wait until Windows 7 comes out so you can use the XP mode to run fun games.

Descent: Freespace: The Great War Feature

  • Includes bonus CD Freespace: Silent Threat
In this space combat mission, you are facing single-player and multiplayer mission -- where they have arrived by the thousands, suddenly without warning. Fight your way through Freespace The Great War and Freespace Silent Threat in these two challenging action-packed adventures!


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Customer Reviews


One of the best space sims I've played - F. Lambert - Northern CA, USA
I would have to say that this is one of the best space sims out there. I have owned this game since it came out in the 90's and even with all of the great advances in graphics it still remains competitive with the newer technologies. This game has a great storyline with tons of different ships and weapons to use. I would highly recommend this game to everyone that likes space based games. I would also recommend that anyone planning on getting this game invest in a good joystick since it is much much harder to play using only your keyboard.


Jul 06, 2010 01:02:22

Saturday, July 3, 2010

Sins of a Solar Empire - Game of the Year

Sins of a Solar Empire - Game of the Year Review


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Some people have trouble with this game initially, and then give up. If you take the time to play the tutorials and learn how to play, you will soon be immersed in it. I play it for a full day about once a week, and I never get bored. The cinematics are awesome, the battles are fantastic, and the graphics are, quite literally, divine! One of the best games I have ever played, and it is very fun. It reminds me of the days of Alpha Centauri, which is also a long-time old favorite of mine. This beats Empire At War even!

Sins of a Solar Empire - Game of the Year Feature

  • Choose from Three Unique Races
  • Explore the Epic Scale of a Dynamic Galaxy
  • Conquer and Colonize Vast Worlds
  • Customize and Improve Powerful Units
  • Take on Multiple Roles
Command vast fleets of ships and a growing empire in Sins of a Solar Empire, the latest game from publisher Stardock Entertainment. Sins of a Solar Empire combines the depth of 4x gameplay with the action of real-time strategy to create an epic and immersive experience for players. Players will colonize worlds, develop extensive trade networks, conduct research and diplomacy, and build fleets as they fight to control an immense galaxy using one of three distinct races. The first PC game to merge 4x gameplay with real-time strategy, presented in a full 3D engine where everything is rendered to truly epic scale.


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Customer Reviews

EXCELENTE GAME - Pedro Octavio Avendano -
excellent game, very interesting and complex, you would spend hours solving it and very recommendable for the people whom they like the games of strategy

fun, but could have been better - Lawrence Vincent -
first off, part of the reason for my rating is because i cannot play this game online against anyone..if you have highspeed internet and can do so it probably adds alot more fun to it.. the game is still very fun playing against the computer though..the scale of the game universe is awsome! u pick one of the bigger maps to play on and youll have months of good gameplay. and the graphics are great too! you can zoom in from outside the solarsystem to right down next to your ships for those close up battles.
there are some downfalls for the game though. the gameplay isnt any different then alot of others, you have to collect resources, and do research to gain new abilities and ships. and while there are three different races to choose from..aside from the names and some unique abilities they all play the exact same! all have the same ships(though they look different)and all fight about the same..you choose from capital ships (5 diff for each race but all the same really) then u get frigates, bombers, carriers, and assorted other ships but they are all basically the same for each race!...not much thought was put into it...the tutorials are basic at best...and there isnt a single player campaign! no storyline to get you into the game better(there is a page about the races written in the manual but thats it)...you can choose from alot of "scenario" maps that are really all the same..just different worlds and star systems to fight over.
on the plus side the graphics are great, the gameplay is still fun and you can have huge fleets fighting each other across a hundred worlds..its defiantly a fun game but it could have been alot better. if they come out with and expansions or updates ill probably buy them..i just hope they read some of these reviews before doin so.


Jul 04, 2010 15:17:03