Saturday, July 17, 2010

Star Wolves 3: Civil War (PC Import)

Star Wolves 3: Civil War (PC Import) Review


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Star Wolves 3: Civil War (PC Import) Feature

  • Huge world: 110 highly detailed star systems in different parts of the Galaxy.
  • Non-linear story: several endings and additional quests create a complete game universe.
  • New characters and skills: form up a team of your dream; teach your companions new skills.
  • New participant in the intergalactic conflict: the Space Fleet of a New Empire
  • A number of new base ships and fighters with unique specifications and original weapon types
Large-scale battles have become a vestige of the past, depleting resources of conflicting parties. Settled space, where welfare and order had reigned, has become a cemetery for dead ships which is flooded with pirates and adventurists. Complete impunity, black market flourishing where gun and tech trade is on the move, arbitrariness and anarchy the Galaxy has become a real dangerous place. Events in the Universe and its habitant?s destiny are completely up to player's choice and tactical decisions. Star Wolves 3: Civil War is a sequel to the popular real time strategy with RPG elements. Original large-scale scenario, closely tied with the first part of intergalactic epic helps the player influence the ongoing events and foreordain one of many endings. Free roam, free mission selection, free team forming the world of Star Wolves waits for its heroes.


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Jul 18, 2010 20:16:17

Friday, July 16, 2010

Best Sellers Series: Homeworld Game of the Year

Best Sellers Series: Homeworld Game of the Year Review


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"Homeworld" is, hands-down, my favorite computer game ever. I like many others -- from the original "Zork" to "The Bard's Tale" to "Thief: The Dark Project" -- but "Homeworld" is the one that takes the cake. I've spent far too many hours playing it, many more listening to its wonderful music, and possibly even more researching its world and writing a story based on one of its featured characters, which is something I've never been inspired to do before or since.

The story of "Homeworld" is compelling from the beginning. A race of beings living on the harsh desert world of Kharak discover an ancient spacecraft beneath the shifting sands. In its ruined frame, they find an intact map leading deep into the galaxy, to a world called Hiigara. They discover that Hiigara is their ancient homeworld, and the entire population comes together to build a spacecraft that will take them there, based on the technology of the buried spacecraft.

As gameplay begins, you test the hyperspace drives of your ship, and you control the building, management, and movements of a ever-growing fleet of vessels, starting from smaller scout craft and resource-gathering vessels, working your way up to larger ships. Your fleet makes its way across the galaxy slowly, toward its goal, meeting four alien races -- some are hostile, while others will help. Your job, as Fleet Command, is to survive and thrive in the dangerous deep reaches of space. The challenges with which you will be presented are dramatic and ever-changing.

The story of the game is perhaps is finest aspect. Despite the fact that the game is essentially "on rails," meaning that it flows in one direction only, with no real branching of consequences other than "win or lose," it never really feels that way. The events follow from one point to the next with many surprises and unexpected turns along the way. Starting with a sudden ambush early on, the game truly keeps you on your toes at every step, often changing direction in the middle of a mission.

The music deserves special attention, because it really helps give the game its feel. The music for the general space exploration segments is hauntingly beautiful, giving impressions of distance and silence. For the battle sequences, the music is an effective counterpoint, providing a steady undertone to the deadly ballet taking place. The use of a vocal version of Samuel Barber's "Adagio for Strings" underscores the moment of the game's greatest tragedy, and its most moving moment. And the final song, performed by the rock band Yes specifically for the game, is the perfect way to conclude the game.

The graphics in "Homeworld" seem a bit outdated by today's standards, but they remain beautiful and perfect for the tone that the game sets throughout. Nice 360-degree three-dimensional renderings of ships, gorgeous backdrops of nebulae and space vistas, stunningly-rendered action sequences in the form of the battle scenes. I can still look admiringly at the graphics today. The game is an extremely cinematic experience, because of the quality of the graphics and a smart gameplay model.

The gameplay itself is so much fun. Controls are fairly intuitive and easy to learn, including the "camera" controls, which make the game so cinematic. The game is essentially a real-time strategy combat game, set in a fully three-dimensional environment. The single-player game is heavily-driven by the solid story, but it never lets the story aspect get in the way of the enjoyment of the gameplay itself. Whether fighting your way through an asteroid field or preparing to take on a 150-ship fleet or mining the last few resources from a system (there's a lot of that), there's always something to do. Of course, the drive to find out what happens next is always strong as well. The single-player game is also extremely re-playable, thanks to many different styles of gameplay you can choose. I myself have played it at least six times, all the way through the story, and I still haven't exhausted the possibilities.

Multiplayer gameplay is equally fun, with all sorts of different tactics and styles of gameplay possible. "Grunt-rushing," or making an early rush at your opponent with an overwhelming number of weak ships, is certainly possible, but it's not as effective as it is in most RTS games. The wide variety of options open to all players make each and every multiplayer match in "Homeworld" new and interesting.

There's really nothing bad I can say about "Homeworld." From its visuals to its sound, from its story to its endlessly-entertaining gameplay, it's a game that I can relish playing over and over, even as I look forward to playing its sequel, "Homeworld 2." It's the sort of game that can take on mythic proportions and influence many games that come after it, and so it has. "Homeworld" is, perhaps, as close to a perfect game as one is ever likely to see. It has my highest recommendation.

Best Sellers Series: Homeworld Game of the Year Feature

  • One of the most original strategy games out there today is the Homeworld series, and now you can enjoy the full unique experience in one special edition
  • The story begins on the planet Kharak, where a group of scientists discover that they are aliens on thier own world
  • They begin searching for answers to the most amazing questions ever asked - where did they come from, why were they here, and how do they get home?
  • They felt the answer lied out in the unexplored wastes, the vast deserts no one had ever crossed
  • And when they attempted to cross them, in search of thier answers, they changed the history of their world.
Special edition of one of the most popular strategy games around! / For Windows The storyline is told in a poetic and cinematic style You are in charge of the Kharakid Mothership and its crew of 500,000 You're moving slowly and not well-defended, so every move you make is crucial Uncover the truth of your people's origins in this star-spanning adventure


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Interesting concept, painfully boring - Tony V - San Francisco
I could say that this game hasn't aged well, but that doesn't make up for the immense sense of, well emptiness, that seems to pervade every aspect. From the total silence of space, to the wide black expanses, vague mission objectives and snail-paced story, I never really felt pulled in and engaged. The full 3D real time strategy, while a cool idea, is difficult to manage and the graphics end up just looking like a bunch of colored polygons flying around in random directions.
You really have to WANT to like this game to be able to get into it. The fact that it was well-received by the gaming press when it came out, I'll chalk up to over-enthusiasm at the sight of something new.

Fun tactical, space-based game with great graphics - T. S. Haque - Yardley, PA
I was very impressed with Homeworld when I first played the single-player version, and even more impressed when I ventured online and battled my fellow Earthings. I was looking for a command-level game where I didn't have to micromanage the movement of units, and this fit the bill! Units can be grouped, given attack orders, and sent on their way, and you can sit back and watch the 3-D action! Or, more likely, shift to a different part of the battle which suddenly is going not at all like you planned! Even the "soundtrack" for the game is compelling, and sets the right mood of mystery, tension, and suspense for many of the single-player missions.

I played this all the way through the single-player missions (in about a week, losing considerable sleep because I couldn't set the game aside), then went on to the sequels. Eventually I made my way online and after getting smeared a few times I managed to get the hang of resourcing and coordinating with other live "admirals." Only the high demands of family life forced me to set the game aside... for now!

In summary, a great game with 3-D possibilities, a variety of forces with differing and unique capabilities, tough single-player missions that can draw you in and keep you playing, and multi-player capabilities that were quite enjoyable while the community existed. Homeworld 2 is great as well, and I hold out hope for a Homeworld 3 (Nexus didn't quite cut it in my opinion)!


Jul 17, 2010 18:06:21

Thursday, July 15, 2010

Homeworld 2 PC

Homeworld 2 PC Review


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Homeworld 2 PC Feature

  • With True Enhanced Performance.
  • Latest Technical Development.
This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock.


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Jul 16, 2010 16:55:25

Wednesday, July 14, 2010

O.R.B.

O.R.B. Review


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THiS GAME IS FREAKIN' AWsOME!!!!! WOOT!!!

This game is like homeworld x 3123. It is more realistic, for example, to get RU's (resource units) this is what happens:

Homeworld: You build a ship called "Harvester" and it shoots a beam at asteroids.

ORB: You create a resource base and a recon ship. You scan an asteroid with the recon ship for any useful metals, etc. You then send in the resource base to create a refinery on the asteroid, and you send freighters in and out to collect it.

it sounds more complicated in ORB, but its not. just a few clicks really. One problem... nobody is online :( i cant find any1 to fight online so if u buy this for ONLY the multiplayer dont get it, but what kind of NOOB does that?

BUY THIS IT IS AWSOME AS I SAID BEFORE!!!

O.R.B. Feature

  • In this stunning 3D real-time strategy game, you must pick one of two races who survived the aftermath of a brutal intergalactic war. They are now empires in their own right, and battle for control of the known universe.
  • Your goal is the creation, defense and conquest of the various O.R.B.'s (Offworld Resource Base) dotting the solar system -- from here you'll advance on the enemy
  • Experience incredibly realistic interplanetary physics with moons, orbits, asteroid belts, debris fields and more
  • Develop complete strategic campaigns with everything -- unique units, massive spacecraft, and cinematic space battles between worlds
  • Interact with massive space objects and use the extensive ordering system
O.R.B. is a 3-D, real-time strategy game that pits the forces of two planets against each other in an epic struggle for control of the vast asteroid belt that circles their planets. Within the concentric rings of the belt are the precious resources that both planets desperately need to thrive. Millennia ago, an empire spanning the galaxy collapsed after a long and brutal war. In the Aldus system, two orphaned races slowly evolved on two separate planets. Both races believed that they were unique and alone in the universe. They were soon to find out that they were wrong.

Enter the fray as one of two fully developed races with unique campaigns and strategies. Immerse yourself in O.R.B.'s environment--a living solar system with planets and a vast asteroid field where danger and opportunity lurk. Shape the world and the fate of your race by building secret bases inside them. Engage in epic fleet combat with a wide variety of vessels and specialized units, including orbital shock troops, mine layers, fighters, jamming units, probes, and massive capital ships. Enjoy a unique downloadable campaign editor and tools, complete with the ability to script your own cutscenes. Launch explosive battles with up to eight players in cooperative and head-to-head multiplayer mode. O.R.B. takes you an ancient grudge match between two competing alien empires -- you must lead one of them to victory! The deep-space action gets even hotter in explosive eight-player multiplayer battles Engage the enemy in epic fleet combat for control of the O.R.B.'s!


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Customer Reviews

this game is really bad - Gvaz The First - USA
I didn't like anything about this game, and I got it for cheap.

Well okay the graphics were nice, but even for a 4x game it was pretty lacking. Mostly the issue I had was that you'd constantly be swarmed with enemies very fast and easily, with almost nothing you can do to prevent this. Maybe it was a bug? Not sure, but it was extremely frustrating since I don't usually have this issue with 4x games.

not worth it - F. Subealdea -
difficult controls, bad camera movement, and mediocre graphics are just some of the things that plagued this game. among other things were horrible AI, lack of originality, and its very...very... unintuitive. I probably wont play it again.


Jul 15, 2010 02:52:06

Tuesday, July 13, 2010

Homeworld Cataclysm (Jewel Case)

Homeworld Cataclysm (Jewel Case) Review


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Homeworld Cataclysm (Jewel Case) Feature

  • A new episode in the Homeworld saga
  • Requires new strategy for a completely different story
  • Includes an armada of new ships. 8 Player online play
  • 3-D graphics immerse you in 360 degrees of infinite space
  • Windows 95/98/ME (Works with XP Tested)
Homeworld Cataclysm takes over where the original Homeworld left off. Fifteen years after finding their homeworld, the Hiigaran's face an unfathomable horror. Now it is up to you to take command of the Kuun-Lan, a Somtaaw mining vessel forced into battle. Harvest resources, research technologies, build ships, and strategize your way through space.


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Jul 14, 2010 01:18:08

Sunday, July 11, 2010

Sins of a Solar Empire

Sins of a Solar Empire Review


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This is a deep, engrossing real-time strategy war game with empire expansion akin to classics of the 4X strategy genre, such as Civilization or Master of Orion. It is truly a perfect blend of the best elements from real-time and turn-based strategy. The game maintains the fierce, cutthroat combat seen in the best of today's RTS titles, while simultaneously housing incredibly in-depth military and civilian expansion, infrastructure and research. The battlefields are vast and expansive with galaxies ranging from as few as twelve planets to as many as a thousand. With three races to choose from, over fifteen different ships per race and dozens upon dozens of technology upgrades unique to each race, it will be a long time before you run out of new things to discover. Take the game online and duke it out against up to nine other human players in a galactic expansion space race for the ages!

Sins of a Solar Empire Feature

  • Take command of 1 of 3 space-faring races as you work to establish domination of the galaxy
  • Use diplomacy, economic skill, cultural influence, and sheer military might to establish order
  • Explore and conquer neighboring planets and distant solar systems in a massively scaled, fully 3D galaxy
  • Transition between the roles of emperor and fleet commander; customize and improve powerful units
  • Extensive diplomatic and economic strategies can exercise a variety of options
Ten millennia have passed since you and the few survivors of the once mighty Vasari Empire fled from an unknown threat that all but exterminated your kind. You now find yourself at the fringe of the galaxy in a sector occupied by a pathetically primitive species - one obsessed with trade and lacking any central organization or military technology. Calling themselves the Trader Emergency Coalition, they would have been ideal slaves in the glorious days of the past, but time is of the essence. Use your mastery of phase-space manipulation, gravity and nanotechnology to quickly eliminate any local resistance and acquire the necessary resources to fuel the next segment of your continuing exodus.

Features:

  • Take command of 1 of 3 space-faring races as you work to establish domination of the galaxy.
  • Use diplomacy, economic skill, cultural influence, and sheer military might to establish order.
  • Explore and conquer neighboring planets and distant solar systems in a massively scaled, fully 3D galaxy.
  • Transition between the roles of emperor and fleet commander; customize and improve powerful units.
  • Extensive diplomatic and economic strategies can exercise a variety of options.
Command vast fleets of ships and a growing empire in Sins of a Solar Empire, the latest game from publisher Stardock Entertainment. Sins of a Solar Empire combines the depth of 4X gameplay with the action of real-time strategy to create an epic and immersive experience for players. Players will colonize worlds, develop extensive trade networks, conduct research and diplomacy, and build fleets as they fight to control an immense galaxy using one of three distinct races.


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Customer Reviews

Sins of A Solar Empire - Mini Dumps - S. Paczer -
This is a good space game to play if it's just you and the computer. If you want to LAN with other people it has alot of "Mini Dump" issues. There are no fixes for the "Mini Dumps", and the company doesn't really want to fix it! A "Mini Dump" is a game crash! The game stops and shuts down...

Stardock will make you buy a new copy to get any upgrades - Edward B. Goehring - West Coast USA
Unless you want to play this games without any of the official upgrades, don't bother buying a used copy. Stardock will make you buy a new copy to get any upgrades -- and they'll be pretty arrogant about it too, in my experience :(


Jul 12, 2010 15:53:05

Saturday, July 10, 2010

Sins of a Solar Empire: Trinity MBX

Sins of a Solar Empire: Trinity MBX Review


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This is an EXCELLENT game that takes the galaxy civilization games a clear step further. Open-ended like a new science-fiction world and played as a seat-of-your-pants RTS game, this is a very intelligent hybrid that I greatly enjoyed.

In effect, SINS is a successful blend of the wonderful Galactic Civilizations and Homeworld series, with a sprinkling of Total War for good measure. This is NOT a turn-based civilization game, so expect a much faster pace. What this means is that while it maintains the characteristics of classic turn-based civilization games (exploration, expansion, exploitation and extermination), by relieving from the micromanagement tedium, it allows for an intense RealTime Strategy experience. Now, this probably may not appeal to turn-based purists, but I would advise an open mind: this is a good game.

This concept-blending is new, so expect a slow learning curve - it took me a number of ...false-starts to get the hang of it: after all, it plays like an RTS and (although simplified) it still has enough of turn-based features that need to be taken care of. The interface is simplified and informative at the same time, with info trees sliding out only when needed.

There are three different factions to choose from (financiers, technologists and psitecs) - yet, their differences focus mainly on research tree-branching and ship designs. What I did not like was that the ships of all three factions are effectively the same and their differences are only skin-deep. What I would have liked to find (and was disappointed to the point of withholding the 5th star for fun) was ship design and building! Remember how much fun was to design our own spaceships (from freighters to battleships) in GALACTIC CIVILIZATIONS II? Well, no such luck here. Let's hope they keep it in mind when the next patch gets prepared (up to the latest patch, 1.191, one can customize maps and starbases but not starships yet).

Quick and constant exploration is not only encouraged by a necessity if one wants to survive - let alone win. Spaceships built within a solar system cannot travel beyond it, unless using "wormhole"-like singularities. This adds to realism but can stretch your finances to their breaking point - since only locally built ships can be used. Moreover, it makes really hard to locate the strategic points to either built defenses or focus an attack. The AI will constantly be bypassing your planning like the Maginot line - and leave you with such a French feeling...

The graphics (of all of backgrounds, planets and units) are very nicely done. I really liked the multiple afterburners tracing through space as a spaceship squadron was dopplering past my screen...And less-than-cutting-edge PC owners rejoice: even 4-5 years old systems can handle this game like a breeze!
What I truly appreciated was the realistic scale of things. Galaxies are much larger than star systems, which in turn are much larger than planets, which in turn are much larger than space stations...than spaceships and so on. How is this achieved? Excellent zooming!
Supreme Commander was the first game to introduce strategic zoom; however, SINS implements it much better and shows how it should had been done: from a galaxy to a single planet and to a single spaceship, zooming in or out firmly maintains the effectiveness of battle controls by grouping and simplifying the info-tiles as one zooms out. In SupCom, we had to chose between either discerning the units or moving ...info-tiles around the battlefield - not a bad first attempt, mind you. In SINS, one almost never looses perspective: ongoing battles, critical hotspots, or colony revolts are all easily identifiable in real-time.

On another note, SINS OF A SOLAR EMPIRE is a STARDOCK release which, yes, means their specialized installation utility (IMPULSE). Nevertheless, this game hides no DRM or other intrusive security idiocy. Since trust and respect between a game publisher and its customers is a two-way street (and STARDOCK was willing to prove its friendship first), SINS deserves our support.

For a price much lower than that of the original game one now gets both mini-expansions (DIPLOMACY and ENTRENCHMENT) as well. ENTRENCHMENT improves the graphics and introduces a number of new bases and weapons upgrades. DIPLOMACY adds more weight to diplomatic options and actions (braking a peace treaty now will cost you dearly!), even making a diplomatic victory possible.
So, if you already own SINS you can always get the expansions through IMPULSE for less. In any other case, this is a bargain.

HIGHLY RECOMMENDED! Take control of one of three space-faring races as you work to establish your dominance of the galaxy in Sins of a Solar Empire. Through a combination of diplomacy, economic savvy, the spread of culture and of course sheer brute force and victory on the battlefield you will establish order


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Sins of a Solar Empire - Dark Paladin - CA, USA
This is an excellent game. I am a fan of RTS games, and this is one of the best out there. All three factions play well and are balanced; each have their own strengths and weaknesses. The scale of the game is huge, and the UI does a good job of making it accessible, so that you do not get overwhelmed. The online community, while small, are polite and professional. There is none of the twelve year old mentality there, they all offered tips on how I could improve my skill, and were very welcoming to a newb. The game also get patched fairly regularly, so that it continues to be balanced long after the release. Over all, I highly recommend this game to RTS fans everywhere.



Jul 11, 2010 10:50:05