Wednesday, June 30, 2010

Homeworld

Homeworld Review


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An old gaming buddy of mine, Stooge_Baal, introduced me to Homeworld, and when I first played it I had some misgivings about the game.

1) It was a resource hog for the time it came out, which made my system drop out and glitch every now and then.

2) The missions were limited in terms of scope. The game itself was so immaginative and impressive that I think some attention was lacking in designing the missions. They're impressive, but could've been so much more.

3) I couldn't pilot a single ship. I was delegated strictly to the role of admiral/fleet-captain. I couldn't jump into the cockpit or bridge of one of these ships, and take a hands on approach to fighting.

Ergo my following thoughts; there are so many positives about this game that I can't help but give it five stars. However, if I were to make a mod or have the developers create an expansion for Homeworld, it would be to create a "realism" mode where players could fight over vast distances. I'm talking millions of kilometers here; AU size strategic ranges, with perhaps tactical distances being more akin to modern BVR engagement for today's jet fighters. I also would love to be able to have been able to pilot one of the ships, and/or man a gun turret while my AI controlled the rest of my assets.

Otherwise, in terms of graphics this game is visually striking. And I truly mean that. Vivendi did their homework when it came to developing this game, and it was created with love and passion for the science fiction space opera genre.

The music, story and backgrounds are blended supurbly. This is truly an impressive production, but, like I say, I had my own personal misgivings of what I wanted. Still, my personal tastes shouldn't detract from what surely is quality game design.

Like I say those are just my personal takes on what else I would have liked in this this game. I know it's been about ten years since this game first came out, and seeing as how the whole franchise seems to have been put permanently on hiatus, the possibility of this series being revived are slim and none. Too bad, because it deserves better.

Homeworld is the space-game other corporate driven studios would have loved to have produced, but, because of their own power structures dictating their creativity, can't. They're incapable of doing so, and when they tried tended to botch the effort.

If you haven't tried Homeworld, then do yourself a favor and buy a used copy. Every good science fiction fan owes it to themselves. The missions are somewhat linear, and lack what could have been a larger dynamicism, but the gameplay is respectable enough that you should be able to enjoy the story and wonderful graphics that rival today's top of the line space-sims.

Homeworld Feature

  • Engage in 16 single-player missions, or play on-line with up to seven others.
  • Choose unit types, fleet formations, and flight tactics for each combat group.
  • Construct 54 ships ranging from light fighters to huge carriers.
  • Completely customize your game, from fuel consumption to color schemes.
  • Detailed weapons systems including ion cannons, guided missiles, and space mines.
Every so often, a game comes along that completely redefines a particular genre. In 1998, Half-Life ignited first-person shooters with its addicting blend of storytelling and action sequences. Homeworld, a polished, groundbreaking first-time effort from Relic Entertainment, attempts to change the way gamers play real-time strategy games. In the past, none of these 3-D games have accomplished the daunting task with the same gorgeous visuals and tactical game play as Homeworld.

Upon the discovery of an ancient galactic map inscribed with the words "our home," the people of Kharak began construction of a massive mother ship and fleet to traverse the galaxy and reach their long-rumored home world. Players construct, maintain, and control the Kharak fleet through 16 challenging single-player missions or against fellow humans on Sierra's WON.net online gaming service. During the solo campaign, you'll face literally hundreds of enemy vessels. All friendly and enemy ships, ranging from small, yet dangerously quick interceptors to the powerful, though expensive destroyers and heavy cruisers, are rendered with exquisite detail; further, expect plenty of impressive visual effects, from the glowing ship exhaust to fiery explosions. Adding to the pluses, Homeworld's thoughtful interface design eases the intense--and often complicated--resource gathering and combat situations. --Doug Radcliffe Item number 22528-45, Grading is cover/record: VG using Goldmine standards. 195?,tear ol Please see seller profile for abbreviation descriptions.


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Customer Reviews

Awesome game! - Raptor -
Homeworld is an epic story that was a first of its kind. It has amazing graphics for the time. If you are into older gaming or just enjoy an amazing storyline, then this game is for you. The tutorial is a bit lengthy, but brings you up to speed. I run this game on 32-bit Vista with no compatability problems. If you are just looking for a space RTS with amazing graphics, you probably want to go for Sins of Solar Empire, but that game has nothing in terms of plot development.

In Homeworld, your race has developed hyperdrive technology from an ancient wreck. You find out your race comes from another planet. The goal of the game is to return to that planet. Along the way you will meet a few friends and many enemies. Overall, its a fun game that takes between 10 to 20 hours to beat the story.

Although, the box looks like the original, its not. It does not include the manuals, just the cd. The manuals are on the cd, but if your looking for paper copies, you need to look elsewhere. If you're just looking for the game, this is it!

Original then, refreshing now, still one of the BEST - Wearbe - Wyoming
This game became an INSTANT classic in my massive PC game library when it first came out. Of the many times I have agonized over possibly selling some of my collection this game has NEVER been placed under the pricing label gun. In fact, it still holds its place at the top of the bookshelf in my honored top 10 all-time best games line up.

There are plenty of reviews here talking about the innovative, spherical 3D real-time strategy design so I'll just focus on the fun factor. This game was mind-blowingly fun back when it was first released. I spent hours and days and weeks marveling at how beautiful it was and how fluid and free it felt to play. I attached my camera to ships and squadrons and went for the looping, spinning, spiraling ride when we attacked the enemy formations. I played the game a number of different times trying different tactics. It was a revolutionary game on all fronts, including the FUN front.

Recently I reinstalled this game as I had just played a half dozen semi-decent, total-rehash-of-previously-done-subject-matter games and I needed a refreshing experience that I knew would provide me with the fun I was missing. I was expecting to be slightly shocked at grossly pixilated graphics (as I usually am when I revisit an old favorite like Outwars) but I was, once again, awed by the beauty of the game and doubly impressed at the story delivery vehicle of black and white semi-animated screens with the smooth narration and hauntingly beautiful music.

As a much more mature and experienced gamer, my appreciation for this game has only been compounded. If you don't have this game, stop reading NOW and go get it. You will not be sorry, I guarantee it. This game still stands strong as one of the best games available today.




Jul 01, 2010 07:27:08

Tuesday, June 29, 2010

Homeworld (3D Real-Time Strategy)

Homeworld (3D Real-Time Strategy) Review


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I have been a fan of Sierra's "Homeworld" series for a long time. I played this game until my wife almost left me. The graphics were great, the controls, story, cinematics, and audio were addictive and truly first rate. I was immersed in the gameplay and the strategy for hours at a time. It's not a fast game by any means and required (at the time) a lot of my comp's resources just to run the graphics. Very cerebral and fun to play.

I somehow lost my copy of the game when I moved in 1995, so I looked for it here on Amazon.

I bought this game originally back in about 2000 and played it through a couple of times. I got a newer, faster comp and played "Homeworld: Cataclysm", then got "Homeworld 2" which was too much for my comp at the time. I finally built a dual core, zippy 'puter in 2009 and loaded XP on it and was finally able to play HW2. Now I can't get the original HW I just re-bought - to run.

Homeworld (3D Real-Time Strategy) Feature

  • Engage in 16 single-player missions, or play on-line with up to seven others.
  • Choose unit types, fleet formations, and flight tactics for each combat group.
  • Construct 54 ships ranging from light fighters to huge carriers.
  • Completely customize your game, from fuel consumption to color schemes.
  • Detailed weapons systems including ion cannons, guided missiles, and space mines.
Since the discovery of the Guide Stone 100 years ago deep in the equatorial sand of our planet, Kharak, our very origins have come into question.


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Customer Reviews

HomeWorld - Sledge -
For those that love RTS space sims this is or was a great game. The whole series had a very plausible story line and at times very difficult missions. To bad they ended the series. Wouldn't mind seeing this made into a movie. Outstanding game in my humble opinion.



Jun 30, 2010 07:21:36

Monday, June 28, 2010

Home World: Game Of The Year Edition

Home World: Game Of The Year Edition Review


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In simple terms, THIS GAME ROCKS!
This game has well executed graphics, balanced forces, a competent AI and multiplayer capability.

Like most strategy games, Homeworld has the traditional Harvest,Research,Build & Fight scheme, but unlike most, it has a very competent storyline which is engrossing enough to drag you emotionally into game.

The controls are easy to use and easy to learn thanks to a built in tutorial level that you can run at any time.
The games music was composed by super group YES and is truely a work on its own.

Game play is fantastic. The spacecraft you control are not just lifeless sprites....engines leave trails, turrets turn and track targets and the pilots chatter during battle (which serves to help tell what thier condition is or their chances against a particular foe). You can zoom out until the ships look like ants,zoom in until you can see the rivets on the hull or stop anywhere in between.

The diffrent levels are not boring repeats of the last one. Each level has diffrent objectives and requires diffrent tactics and strategy to win.

Multiplayer looses none of the charm of the single player game and the ability to set starting resources or turn off the need for harvesting makes for a fun game to play with your friends. Challenge each other or team up against the AI. Its your choice.

If you are a fan of space art by artists such as Chris Foss, you will not be disapointed. This games has been heavily influenced by that art style and it shows.

The price for this game on Amazon is a steal...get it now.

Home World: Game Of The Year Edition Feature

  • Since the discovery of the Guide Stone 100 years ago deep in the equatorial sand of our planet, Kharak, our very origins have come into question
  • Now, after years of technological advancement and careful study, there is one inescapable revelation - We do not belong here
  • From that moment of discovery on, we have dedicated ourselves to one goal - returning home
  • Engage in 16 single-player missions or play on-line with up to seven others
  • Choose unit types, fleet formations and flight tactics for each combat group
Command A Massive Star Fleet On A Epic Journey Home


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Customer Reviews

pure awesome - Gregory T. Zingler - Las Vegas, NV
I had never played a game like this before, though I have played strategy games, this stands out as one of the best, I only the first sequel ever came close to being as good.



Jun 29, 2010 03:10:11

Sunday, June 27, 2010

Freespace / Silent Threat Bundle (Jewel Case)

Freespace / Silent Threat Bundle (Jewel Case) Review


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I bought this game at Wal-Mart and I took it home and I was blown away by the details and realisim. I was happy that the game was based off of the Pentium 133 megahertz chip since that is what is in my system. Back to the game, The Great War DISKS! were the best games I ever played for PC. You start out as a fresh piliot and your first missions are traineing, so you get used to the controls. I DID NOT HAVE A JOYSTICK!!! BUT IT WORKED ANYWAY WITH THE NUMBERPAD ON THE KEYBOARD!!!! A joystick would be great but I beat it without one. A great feature was the ability to comunicate with your wingmen. The game has an extremely large amount of laser cannons, missiles, bombs, fighters, and bombers. There are three species in the game; Terrans (Humans), Vasudans, and the mysterious Shivans. The game starts out with you in the middle of a 14 year war (THE GREAT WAR, DUH!) but then a peace treaty is signed because the Shivans come roughing everyone up. But the game is still great. Silent Threat is an expansion pack that puts you at the end of the great war CD. You are a different piliot becuase the great war ends with you bustin up a Shivan destroyer that was gonna kill Sol (Earth). But you find out in Silent Threat that the piliots who killed that ship and saved (Earth) got stuck there because the explosion cause a cataclismic shut down of the only jump node to Sol that you skip through galaxies with. But in Silent Threat, you are working for the Terrans but you are part of the intel, black-ops squad. You go behind enemy lines to do the dangerous stuff. But now, that you are bored with me ramble, here are the
Highs and Lows

Highs
Lots of missions, ships, and wepons
Unparralled details
Lots of repaly value
GREAT price and value

Lows
Occasionaly Frustrating
Ya know, thats about it:-)

Freespace / Silent Threat Bundle (Jewel Case) Feature

  • Bundle of classic spaceflight game and expansion pack
  • Over 40 new missions created by both the developer and fans
  • 40 different spacecraft to choose
  • Four new weapons to use
  • For 1 to 12 players using LAN or Internet
Space Combat Simulation with Over 40 New Missions!Product Information[Requires Full Version of Descent: Freespace The Great War to Play]As the Great War rages on you have been commissioned by the GTI (GalacticTerrain Intelligence) for special intelligence operations.  In a matter ofnational security you have been asked to go behind enemy lines in order topreserve the fragile space treaty.  However you'll soon discover that theGTI has other purposes in its mind. With the help of Shivan technology the GTIis secretly building a new ship the Hades which has the power to annihilateother capital ships in a few seconds. But now that the war is over what arethey going to do with it?  Is the GTI setting you up or are the Shivansspreading their evil rage?Product Features 40 missions built from both the developers and game fans challenge your skill and power in a battle to the finish. 2 killer ships join your squadron of 40 stunningly realistic richly detailed crafts. 2 primary weapons and 2 secondary weapons are at your disposal to trash the sky with enemy debris. A Capital ship has emerged and is poised to challenge the greatest fighter in space. System Requirements Requires Full Version of Descent: Freespace The Great War to Play Windows 95 98 Me NT XP Pentium 133 MHz or faster processor with 3D Accelerator (Glide or D3D) Pentium 166 MHz or faster processor without 3D Accelerator 32 MB of RAM 300 MB free Hard Drive space 8X CD-ROM Drive DirectX 5.0 (included) DirectX compatible sound and video cards


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Customer Reviews

My review for the Silent Threat Expansion Pack - Maria Celebi -
Silent Threat is overall satisfying expansion pack. It does feel a little cut, though.
The missions themselves are an interesting variety of the normal Freespace missions, and you get to do "silence all rebels" sort of missions. They still tie them into the overall plot of Freespace quite well though, so they aren't lacking.

On mission design, DESPITE what others have said, the last mission is possible. Hard, yes, but any self-respecting Freespace player can do it. I'm not ashamed to say that for my first try, I lowered the difficulty; though once you get then hang of it you can do harder difficulties. (Hint: try loading yourself with harbingers, and half the other pilot's fighters. If you have them engage the enemy fighters and cover you, you're fine)

The team at volition also added a couple of new weapons and ships, and they're well balanced. The Zeus bomber in particular is nice.

So, why do I say it could've been better? The campaign needed a bit more length. The ending didn't seem concrete, and it felt as if I should be going on to my next mission. Even just 2-3 more missions would've given it an OK ending.

Still, this is still a great expansion pack to an even greater game... 4.5 out of 5, 5 out of 5 if they had more missions...



everything about it - - NC
yea the game plays good (not like those stupid mercinary games that you always find like tachyon your actually a pilot)graphics are extremely good expesually for 4 a 1998 game wide variety of strenghts and weaknesses in fighters and not so hard you cant beat 2nd mission (everyone knows a game like that somewhere) and by the way the 15 year old war with the vasudans was called the terran vasudan war the war with the shivans though was the great war also this game carries a mission creator named fred though hard to find all you have to do is go to search for files and folders and look for fred then make a shortcut of the icon that starts fred and place the shortcut on your desktop (and a helpful thing ctrl click on the map to add more ships)


Jun 27, 2010 23:36:03

Friday, June 25, 2010

Nexus: The Jupiter Incident

Nexus: The Jupiter Incident Review


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The company that made nexus went bankrupt. The game has various problems which may have been the caused bad sales. If set the skill on easy, it's turns out hard later on. The graphics are great, but Nexus 2 GFX are better. They should have polished the GFX before releasing it. Some ships look like flying boxes. The gameplay can be annoying. Attack shields then switch command to attack hull, repeat as needed. Some simple changes to the game code could have fixed it. Some bugs were left in the game code that could have been fixed. The talking heads should have been done differently.

On good side, the gameplay is thrilling epic space battles with a great story. You really feel like the fate of the galaxy is on you. The graphics are great. The weapons on shields are right out of star trek and look really cool. The game mod'ing ability makes it so easy to change things. The complex strategy involved leaves you with many different ways to defeat the enemy. The game interface is straightforward and simple.

If I can find a way, i'd produce a limited release of the original game, drm malware free. This game with some changes had the potential of being one great games of all time.

[...]


Nexus: The Jupiter Incident Feature

  • Epic campaign with 6 Episodes and more than 26 thrilling missions
  • Powered by Mithis' unique Black Sun 3D engine
  • Spectacular real-time battles with breathtaking motion picture quality
  • Diverse mission types - espionage, fight, stealth, sabotage, rescue, science, etc.
  • NPCs and crew with improving skills
At the dawn of the 22nd century the conquest of space and the colonization of the solar system is being monopolized by several huge and ambitious mega-corporations. Although extremely delicate and vulnerable, a balance is maintained by these companies. At the very edge of the solar system the companies make a discovery which will shift the technological advantage and upset the balance. And so a new conflict is born: "The Jupiter Incident". You are Marcus Cromwell, a young but already famous captain. With your legendary spaceship Stiletto you find yourself in the middle of the conflict. Nexus - The Jupiter Incident is a real-time mission-based tactical space game featuring spectacular real time battles and breathtaking motion picture quality. Focus on tactics and action as you control up to a dozen battleships encountering aliens, unknown solar systems and astrophysical phenomena in your struggle to save Earth. 6 different alien species with race-specific tactics and 30 alien spaceships More than 50 unique characters and 90 different weapons and devices More than 50 capital ship types and 10 small ship types More than 350 planets, moons etc. in 10 solar systems Flexible star map system - animated map objects, light flares, etc. Zoom in on every planet, moon, comet, asteroid field, etc. in a fully 3D environment Planet movement based on real physicsMultiplayer Features - Internet and LAN Playable alien races with unique abilities Diverse missions Built-in voice-com support In-game browser through HD Interactive's authentication server


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Customer Reviews

Game was ahead of it's time. - MajorGeek - Conway, AR United States
If you've ever played Eve Online, well this game isn't like that. This is strictly a space combat game, there is no economy to deal with, but the array of control over your ship is vast from weapons to armor, etc. Although it came out five years ago, the graphics are as good or better than Eve's. It didn't sell that well in its day, perhaps because the learning curve was a bit steep. At this price, it is well worth grabbing. There are also many free mods available for it including a Star Trek mod, Star Wars, Battlestar Galactica, Stargate, and Babylon 5.

There is also a forum dedicated to it called Nexus Reborn, which you can join free at [...].

Not worth the price... well worth playing... - John Harrigan - Page, AZ
The price set for this game is simply too high given how limited the game is, the campaign is fairly short and while the graphics are spectacular that is the only thing about this game worth playing it for... if say it had more mods or if they would fix the glitches that are all too apparent the price would be well worth the expense...


Jun 26, 2010 17:20:04

Thursday, June 24, 2010

Galactic Civilizations II Ultimate Edition

Galactic Civilizations II Ultimate Edition Review


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My favorite game. Unfortunately, now that I have upgraded to Windows 7 (32 bit) it will not work.

Galactic Civilizations II Ultimate Edition Feature

  • State of the art 3D engine enables users to create their own ships from scratch!
  • New maps, units and scenarios
  • New playable civilizations
  • Enhanced graphics and soundtrack
  • New maps, scenarios, planet environments and events
Galactic Civilizations II: Ultimate Edition includes the best-selling and award-winning space strategy game Galactic Civilizations II: Dread Lords and the two AddOns Dark Avatar and Twilight Of The Arnor in one comprehensive collection! Alternative map sizes and victory tasks Players can now design new starships from the main game menu All game campaigns have been updated to be playable within Twilight of the Arnor New user manual Numerous new game setup options Updated diplomatic options New planetary governors for automating the building of planets Revamped espionage system Auto-building for starbases Balance updating Improved graphics

Galactic Civilizations
Control Center
Control Center
View larger.
Alien Spacecraft
Alien Spacecraft
View larger.
Orbiting Planet Earth
Orbiting Planet Earth
View larger.
The Story
In the year 2225, mankind's thirst for domination has spread to the stars, where the battle for conquest rages on. Humans struggle for supremacy over the other Galactic powers, who have their own plans for the cosmos. In Galactic Civilizations II, you will use technology, diplomacy, colonization and war as your tools to build a far-reaching interstellar empire.

Key Game Features:

  • All in One- Comes with Galactic Civilizations II: Dread Lords and both expansions, The Dark Avatar and Twilight of the Arnor
  • Spacecraft Customization - State of the art 3D engine enables users to create their own ships from scratch!
  • Additional Maps - Experience New maps, units and scenarios
  • New playable civilizations
  • Enhanced graphics and soundtrack - Experience Galactic Civilization II's new look and feel
Triumph in an Epic Interstellar War
In Galactic Civilizations II The Ultimate Edition, you'll utilize military prowess, technological advancements, economic might and cultural expansions to triumph in an interstellar war. The all-new map system helps you stay in control of your forces, while the 3D engine delivers incredible graphics. Discover why this game has won so many rave reviews and "Game of the Year" accolades as you enter a unique strategy experience. In the year 2225, mankind's thirst for domination has spread to the stars, where the battle for conquest rages on. Humans struggle for supremacy over the other Galactic powers, who have their own plans for the cosmos. In Galactic Civilizations II, you will use technology, diplomacy, colonization and war as your tools to build a far-reaching interstellar empire.
Galactic Civilizations II: Ultimate Edition includes the best-selling and award-winning space strategy game Galactic Civilizations II: Dread Lords and the two AddOns Dark Avatar and Twilight Of The Arnor in one comprehensive collection! Alternative map sizes and victory tasks Players can now design new starships from the main game menu All game campaigns have been updated to be playable within Twilight of the Arnor New user manual Numerous new game setup options Updated diplomatic options New planetary governors for automating the building of planets Revamped espionage system Auto-building for starbases Balance updating Improved graphics


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Customer Reviews

Poor game interface, not untuitive. - Jacques G. - Montreal, Canada
I purchased this game yesterday. First what I like about it:

- It has some elements of the old Trade Wars BBS game. You can make colonies, get different ships explore etc.
- Has some similarities to the Star Control II / III games but unfortunately despite the nice graphics, there is no Melee.
- There are some addictive parts to it, you want to see what's in the Universe, make colonies etc.

What I don't like about it.

- My biggest gripe: Sometimes a screen will display some text or information without erasing the text that was displayed there before. The result of this is you see a blend of the previous page with the current page and it is not readable. Sometimes you can do ALT-Tab and it will redraw correctly but not always.

- It is very difficult at times to select a ship that is orbiting a planet. It took me a while to figure it out and even then because of the display problems there were times I had to try and try again.

- I put the colonists to work right away when I start my colonies, getting them building the Research centres, the factories etc for some reason this puts a huge strain on the economy. Even on planets that have resources coming in from different mines.

- The PDF document doesn't explain everything and there is no much in terms of context sensitive help.

- At some point, I got a message from the game that I wasn't researching anything. (The time of completion all said never) but didn't explain why it was happening. There was no suggestions on how it could be adjusted.

- Aside from my flagship I wasn't able to get a ship that could explore and discover things like it did. I couldn't build another flagship either. The scouts and mining ships could find things but they couldn't survey.

- The technology tree view is hard to understand / navigate.

- I didn't see a menu where I could manage my colonies by selecting them all or clicking on individual ones to manage them. I'd have to find them on the space map, zoom in and then select the various options.

- There are too many options making the game cluttered. I would have preferred fewer options but make sure that the display and interface work correctly.

- The game froze on me a few times.




Jun 25, 2010 10:31:04

Wednesday, June 23, 2010

Homeworld: Game of the Year Edition

Homeworld: Game of the Year Edition Review


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Before I got this game, I was not really into real-time-strategy (RTS). However I was looking for a good space sim and so I got this game. All I can say is, WOW.

The standard by which I measure games more than anything is the story and content. Homeworld delivered both of them beyond my wildest expectations. And while the graphics may be somewhat dated by today's standards, looks really do not matter compared to the content that the game delivers.

The story is about a 4,000 year-old derlict ship discovered in the desert of a backwater planet called Kharak, which contains an artifact known as the 'guide stone' and information that the inhabitants of Khrak (you can choose from two races to play) are not native to planet but from a world known as Hiigaria. This united Kharak's clans as never before in a massive project to return in their homeworld. Over a period of 60 earth-standard years, a gigantic colony ship is built. Deep inside the mothership is the hyperspace core from the derilect, which was rebuilt for use in the mothership. The ship's tests largely go as planned until the test-run of the hyperspace core. While the jump itself went flawlessly, a science ship sent to the systems edge to receive them has gone missing. Scout ships and probes discover a burned out hulk of what was once the science vessel and a distress call that they came under fire from mysterious hostiles. The mothership and its defending forces are ambushed by these same hostiles but manage to return to Kharak, only to find the planet engulfed in a planet-wide firestorm. All that is left of the Hiigarian race is the mothership crew and some six hundred thousand people in cryogenic suspension who survived the destruction of the mothership's scaffold. The msterious attackers attack the cryo trays, doing their best to make the Hiigarians extinct, but the cryo trays are saved and the crew of an enemy frigate are captured. The enemy crew reveals that the Hiigarians violated a 4,000-year old treaty that they knew nothing about, a treaty not to develop hyperspace technology, which is punishable by extinction of their race. With nothing left, the Hiigarians have no choice but to make it to their homeworld. I will not spoil anything, but the journey is filled with with new discoveries and new perils along the way. The hunt for the mothership and the Hiigarian's fight against the enemy empire to retake Hiigaria would become known as "The Homeworld War."

The gameplay has a steep lurning curve, and taking the training course before beginning the camapaign or skirmish is ESSENTIAL. Even if you have played RTS games, the gameplay system in here is unique enough to require it. You also need a very three-dimensional mind to play this game: learning to defend yourself, think and fight along all three axis is the only way you will win this game. You will also need a lot of patience. Many missions are very long and you will be going back and retrying. From the sixth mission and onward, the game gets VERY hard.

The music is top-notch, ranking up there along with the music from Deus Ex, Heavy Gear and Mechwarrior 2. The music is a combination of orchistral and middle-eastern.

All in all this game deserves five stars. This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock.


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Customer Reviews

Homeworld: Game of the Year Edition - Jeremy L. Haupt -
As one of the oldest windows video games I had always enjoyed the complexity of this game, and the strategy aspects of it. The navigation controls of the game were some of the most original I had seen.

If there was one thing I have to say against it would be that it is difficult to get running under operating systems like Windows XP and Vista since these systems compatibility with older games has always been lacking.

Other than that I have always enjoyed the experience playing it.

Great Game - -
I saw my dad playing this game and i thought it looked good, so i went out, bought the game and started playing.

Although at first it was hard to "Get into" it made up for that with the amazing graphics and stunning performance.

The only thing that set me back was on the "Kharos Graveyard" when that "Graveyard Cog" kept stealing my Capital ships and Carriers.

But yeah, it was a great game .. i've played HW2 .. so i just need to track down a cheap copy of Catacalysm.


Jun 23, 2010 23:48:05

Thursday, June 3, 2010

Homeworld Cataclysm

Homeworld Cataclysm Review


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Fifteen years have passed since the Exiles returned from their four-millennia sojourn on the desert world of Kharak and reclaimed their homeworld, Hiigara. Their return sparked the fall of the decadent and corrupt Taiidani Empire and the death of the immortal Emperor, plunging the Galaxy into a time of strife and chaos it is only now, and rather shakily, recovering from. A new Taiidani Republic, allied to the Hiigarans, has arisen to replace the old empire. Meanwhile, the Exiles have split into their former political and familial groupings, the Kiith. Kiith Somtaaw are among the smallest of the clans, specialised in mining operations. After a time of political controversy amidst the Kiith, Somtaaw has become a mobile group based around two large, modular mining ships, the Kuun-Lan and the Faal-Corum.

When an Imperialist Taiidani strike group breaks through the defensive lines around Hiigara, the Hiigarans scramble a response. The Kuun-Lan plays a key role in defeating the Taiidan force but, as usual, the Somtaaw go unthanked for their efforts. Whilst helping in the recovery of a warship on the outer edges of the system, the miners stumble across an ancient beacon of some kind, more than a million years old. Attempts to analyse the beacon soon become problematic when the organic residue coating the beacon suddenly spreads and overruns the lower decks of the Kuun-Lan, which are jettisoned. Kiith Somtaaw has inadvertently unleashed a bio-mechanical virus which subverts both technology and organic beings into a rapacious and growing threat, code-named 'The Beast', a threat which cows even the powerful Bentusi. Spreading at an exponential rate, the Beast will overrun and destroy civilised space in a matter of months. With little choice, Somtaaw rebuilds the Kuun-Lan as a warship and takes the fight to the enemy.

Cataclysm started life as an expansion for Homeworld that got bigger and more ambitious, and eventually became a 'stand-alone expansion', although that's doing it a disservice. It's actually bigger and longer than Homeworld itself with two brand-new factions sporting new fleets and units (although the Beast fleet consists mainly of altered ship models already existing from Homeworld), not to mention significant improvements to the game interface. The result is a game which successfully improves upon the existing, winning formula. This is all the more impressive given that the game was created by Barking Dog Studios rather than the original team at Relic, although Relic did provide assistance and advice.

The first and most notable difference is how your mothership operates. Your new command ship, the Kuun-Lan, is a versatile and powerful ship in its own right which can now, thankfully, move around the map (the Homeworld Mothership, somewhat daftly, couldn't). As the game progresses you can upgrade the command ship with new modules, research posts, weapons and defences, so by the final mission the vessel sports forcefields, repair drones and some pretty lethal weaponry. In most other respects the game operates in a similar way to the original, but a lot of the micro-managing elements have been streamlined or removed. Ships are now more versatile: the Somtaaw destroyers have both beam and missile weapons, whilst in Homeworld you had to choose between building beam destroyers or missile ones, whilst the new resourcers can also carry out repair and salvage operations, whilst again the first game had separate repair, salvage and resource ships. The interface has also seen the vital addition of a time-skip facility, which is both vital when your fleet has to cover vast distances around the map and also for the end-of-mission harvesting-every-thing-on-the-map-before-moving-on phase. The absence of this feature from the original game, even after patches, is the sole reason I docked it half a star.

Cataclysm, as the title suggests, is considerably more violent than the first game. Missions are usually more action-packed and feature rapidly shifting and changing objectives that require readjustment of tactics on the fly, at least considerably more than was required in Homeworld itself. The game is also more frugal with the more powerful units, holding back on the ion cannon warships until mission seven or eight, whilst in the original game you got them on the fifth mission. This makes the game tougher than the original. The fact that the enemy you are facing has the supremely annoying ability to take over your vessels and turn them against you if you aren't careful also contributes to this more challenging difficulty level.

The story is excellent, tense and well-depicted in between-mission cut scenes and in-game cinematics. Although sporting some similarities to the Borg, the Beast is a formidable and threatening foe that is considerably more daunting than the Taiidani of the original game. The fact that Kith Somtaaw is a mining family lacking heavy weaponry during the early stages of the game adds to the desperate feel of the game. However, the narrative is slightly incongruous when compared to the mythology-heavy stories of Homeworld and Homeworld 2, and given the sheer scale of the war against the Beast its complete lack of referencing in Homeworld 2 is unusual. Also, part of Homeworld's success was down to its slower, less frantic pace, with its majestic depiction of space travel and combat. Cataclysm does away with this in favour of more epic, intense battles. Cataclysm's soundtrack is also less satisfying than Homeworld's, and doesn't replicate the original game's excellent use of classical music at appropriate moments.

Homeworld: Cataclysm (****½) is a superior RTS that is a more than worthy follow-up to the original Homeworld. It fixes a number of issues with the first game's interface and is more tactically challenging, making for a slightly superior gaming experience. However, the writing, music and generally more epic 'feel' of the first game is still more impressive. As a result the two games come out even. Both are excellent, both will run on even the lowliest modern laptop, and both are available, with some difficulties, in both the UK and USA. Check them out if you haven't already. This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock.


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Customer Reviews

Not as good as the original, but still really good - Gr422 -
The gameplay is rock solid, except for a few problems with objectives. I've found very few bugs, and the interface is really easy to use.

The voice acting is superior in this one, in my opinion, which is an accomplishment since the original was quite good to begin with

The ship variety has suffered... there's only two corvette class ships for the somtaaw fleet and they've made the beast corvettes a bit too weak for the unit caps they set

This game introduces a support unit system, which limits the amount of ships you can make. You build support modules so that you can make more ships. This was actually done rather well, except it seems like the Beast fleet wasn't made with economy in mind. When playing Beast what I most want to do is make a gigantic, hulking fleet out of all the salvaged ships and some ships I built as well, but support units force the player to have to retire big fleets, or stop infecting ships, which isn't fun.

Another problem is that super capitol ships cannot be captured, and beast ships can't be capured at all, unless they are of somtaaw design. Quite a large portion of my ships in HW1 were not made by me, always fun to have some extra recruits XD

There's a few really good tracks in this game, but for the most part the music isn't something you'd find yourself wanting to listen to outside of the game. It's more ambient, sort of elevator music, which really is too bad, the music in HW1 was outstanding.

Also, the backgrounds aren't as good in this one, HW1 had beautiful backgrounds with all sorts of colors; you could look at the beginning of a mission and tell exactly where you were. There was a ton of detail, too. Sometimes I went back to the old missions to get a better look at those backgrounds, some of them were breathtaking (sea of lost souls comes to mind).

In HWC, it's not BAD, but, just like the music, it's not very memorable.

Still a great game, though. I had a lot of fun with it, it's definitely worth a play.



Jun 04, 2010 17:40:04